AI Insights · Timothy · April 2023
Top 5 Dance Games in Australia: Q1 2023 Performance
Explore the performance trends of the top 5 dance games in Australia during Q1 2023, based on data from Sensor Tower.
In the first quarter of 2023, the top 5 dance games on a unified platform in Australia showed varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
Just Dance Now from Ubisoft saw fluctuations in weekly revenue, starting at approximately $1.1K in late December and gradually declining to around $605 by mid-March, peaking again at $825 in the week of March 20. Weekly downloads experienced a downtrend, from about 1.2K in late December to around 675 by mid-March, with a slight rise to 759 in the last week of March. The app's weekly active users also showed a declining trend from 4.7K to about 3.5K during the quarter.
Ice Skating Ballerina, published by Coco Play, had modest weekly revenue, starting at $111 and ending at $46. Weekly downloads showed a consistent downward trend, beginning at 679 and dropping to 197 by the end of March. Active users also declined from 3.8K in late December to approximately 2.6K by the end of March.
Another Coco Play title, Dance Clash: Ballet vs Hip Hop, had a more stable performance. Weekly revenue ranged from $82 at the start of the quarter to $61 at the end. Downloads saw a rise from 700 in late December to 592 by the end of March. Active users showed an increase from 1.6K to 1.6K over the quarter, with a mid-quarter low of 1.2K.
Acrobat Star Show, also by Coco Play, had relatively low revenue, peaking at $72 in the week of February 20. Downloads fluctuated, reaching a high of 331 in early January and ending at 119 by the end of March. Active users mirrored this trend, peaking at 372 in early January and dropping to 133 by the end of the quarter.
Cheerleader Superstar from Libii Tech Limited maintained a steady weekly revenue around the $44 to $64 range. However, downloads were minimal, starting at 26 and dipping to as low as 3 by mid-March before ending at 13. Active users remained relatively stable throughout the quarter, hovering around the 500 mark.
For more detailed insights into the performance of these apps, visit Sensor Tower.